
Vietnamese Athletes Set to Debut in Virtual Taekwondo at Asian Games
Virtual taekwondo is set to debut at the Asian Games, with Vietnamese athletes participating. This emerging discipline, requiring different strategies and skills than traditional taekwondo, is rapidly gaining popularity across Southeast Asia.
Virtual taekwondo is set to make its debut at the Asian Games, with Vietnamese athletes preparing to compete on the global stage. This emerging discipline, which combines virtual reality technology with traditional taekwondo techniques, is rapidly gaining popularity across Southeast Asia. Nguyen Thanh Hien Linh, a 21-year-old who participated in her first virtual taekwondo competition in Singapore in 2024, initially struggled with strategy and skills in the virtual arena. "I was just kicking into the air," she recalled. Despite her background as an elite national taekwondo champion, she had little idea of strategy, skills, or how the technology worked. Two years later, she won a gold medal at a recent virtual taekwondo competition in Malaysia and was part of a growing community of the gamified combat sport across Southeast Asia. Once unfamiliar and experimental, virtual taekwondo is now emerging as a structured competitive discipline. Co-developed by World Taekwondo and Singapore-based technology company Refract Technologies, it combines virtual reality technology with traditional taekwondo techniques to woo tech-savvy young athletes. Competitors wear VR headsets that transport them into a digital 3D arena, and strap motion-tracking sensors on their spine, thighs, and shins. They use their bodies to control digital avatars in non-contact virtual matches, where every fast and well-timed strike depletes the opponent's virtual health bar. Unlike conventional taekwondo where competitors are separated by age, weight, and gender, virtual taekwondo places everyone in the same digital arena. It was showcased at Singapore’s Olympic Esports Week in 2023 and held its first World Championships in Singapore in 2024. This year, the sport will make its debut at the Asian Games in Japan, and it is expected to be included in the 2027 Southeast Asian Games in Malaysia. A physically demanding sport without injury risk During last month's Malaysian competition, athletes and coaches described how the discipline is reshaping perceptions of both martial arts and gaming. Singapore national athlete Brian Peh, 46, said he was not into gaming but joined the 2024 championship with his son out of curiosity. Both won gold and have since participated in many other local and regional games. Peh now also trains students in virtual taekwondo in his dojang, or training hall. "I always tell parents: your kids love games. Do you want them using their hands to play, or using their legs?" he said. "When they put on the headset and start to fight, wow, their energy is so high. They can play and play and they love it." Cambodian coach Vandy Yiv said more children and parents in his country are showing interest due to the low risk of injury. In a local tournament earlier this year, he said there were more participants for virtual taekwondo than traditional segments. Many initially thought it was a video game but quickly realized it was a physically grueling combat sport. "Your whole body is moving. There is action, but no injury," he said. Vandy said he hopes virtual taekwondo can become a medal event in the Olympic Games in the near future. Some athletes described their initial experiences as disorienting, reporting dizziness before they adjusted to the virtual environment. Many teen players, however, were immediately attracted to the gamified experience. Matches consist of intense and fast-paced rounds, only a minute for each bout, and requires continuous offensive pressure. For Nguyen, success came after she learned that virtual taekwondo requires far more than simply throwing kicks. "You have to guess first where your opponent is and move" before they do, she said. Athletes need excellent spatial awareness While matches take place in an immersive arena, coaches say success depends on physical conditioning as much as technical ability. Athletes still execute front kicks, turning kicks, and spinning techniques, with success hinging on speed of execution rather than impact force. "So our training is first stamina, muscle endurance, flexibility. Then we go toward the skills, the strategies, how to fight," Malaysian coach Henry Lee said during a recent training session at a club. "Strength ... is about how fast your leg can lift and strike. Speed becomes your power." Lee, who is also an elite national taekwondo athlete, said he scouts for players with a strong physique and a good "game sense" — the ability to read movement and make split-second decisions inside the virtual environment. One of his students, Victoria Siow, 12, said the challenge lies in judging space she cannot physically see. "You have to work on your mind — when to kick, how far to move," she said during a training session. "It feels like a game and like a dream at the same time." For Raja Mardiah Idris, 45, who trains at the same club, virtual taekwondo has opened doors that traditional sparring no longer could. It allows older athletes and women to compete safely and on equal footing, she said Her young daughter has also embraced the sport, in a healthy alternative to digital device. "When you wear the VR, everybody is the same," said Raja, a member of a state royal family. "You win through your technique, your strategy and your fitness." Raja said she plans to quit full-contact kyorugi sparring to focus on virtual taekwondo. She runs and trains in the gym to stay strong, and hopes to represent Malaysia in virtual taekwondo in the SEA Games next year. Malaysia’s national virtual taekwondo coach Tony Lee, said the sport is still in its infancy. While equipment cost is high and access may be limited in the region, he said growing interest will push clubs to invest. Malaysia has national programs and coaching certification courses now in place. "Virtual taekwondo is our future because young people like gaming," he added. Source: VnExpress International
多角的分析
仮想テコンドーの普及は、VR/AR技術、センサー技術、そしてeスポーツ関連産業の成長を促進する新たな経済的機会を生み出す。初期投資は高いものの、競技人口の増加に伴い、関連機器の製造、ソフトウェア開発、トレーニング施設、さらにはeスポーツイベントの開催など、新たなバリューチェーンが形成される可能性がある。特に東南アジアのような若年層が多く、テクノロジーへの関心が高い地域では、経済波及効果が期待できる。
仮想テコンドーへの投資は、VR/AR分野、eスポーツプラットフォーム、およびフィットネス・テクノロジー関連企業に分散される可能性がある。初期段階では、技術開発企業やイベント企画会社が主な投資対象となるだろう。アジア大会のような大規模イベントでの採用は、投資家にとって市場の成長性と収益性を評価する上で重要な指標となる。ただし、高価な機器や普及の課題もリスク要因として考慮する必要がある。
仮想テコンドーは、従来のテコンドーが抱えていた怪我のリスクを大幅に低減し、年齢や性別、身体的制約に関わらず多くの人々が参加できる機会を提供する。これは、特に高齢者や女性、運動経験のない若者にとって、健康増進や新たなコミュニティへの参加を促すポジティブな影響をもたらす。一方で、VR機器への依存や、仮想空間での活動が現実世界での人間関係に与える影響については、今後の検証が必要となる。
ベトナムの若者にとって、仮想テコンドーは、従来のスポーツとは異なる、ゲーム感覚で楽しめる新しいアクティビティとして魅力的である。特に、身体的なリスクを抑えつつ、高い運動能力や戦略的思考を養える点は、保護者からの支持も得やすいだろう。しかし、高価なVR機器の入手が、一部の市民にとっては参加の障壁となる可能性も考えられる。
背景・歴史的文脈
仮想テコンドーは、World TaekwondoとRefract Technologiesの共同開発により、従来のテコンドーの技術とVR技術を融合させた新興競技である。2023年のシンガポール・オリンピックeスポーツウィークで披露され、2024年には初のワールドチャンピオンシップが開催された。この競技は、怪我のリスクを低減し、年齢や性別に関わらず参加できることから、東南アジアを中心に急速に普及している。アジア大会への採用は、eスポーツが国際的なスポーツイベントで認められる流れを加速させるものと考えられる。
原文ソース
VnExpress International